Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Cette unité peut ralentir ses ennemis, réduisant de moitié leur déplacement et leurs dégâts jusqu'à la fin de leur tour.
Évolue à partir de : | Cutthroat |
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Évolue en : | Executioner |
Coût : | 38 |
PV : | 50 |
Mouvement: | 4 |
XP : | 83 |
Niveau: | 2 |
Alignement : | chaotique |
ID | BM Minotaur Slayer |
Capacités : | divine health |
kusarigama tranchant | 6 - 4 corps à corps | ||
kusarigama contondant | 8 - 2 à distance | ralentissement |
Résistances : | |
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tranchant | 0% |
perforant | 10% |
contondant | 10% |
feu | -10% |
froid | 10% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 50% |
Château | 1 | 50% |
Collines | 1 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 60% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 30% |
Impraticable | 99 | 30% |
Infranchissable | 99 | 30% |
Marais | 3 | 20% |
Montagnes | 1 | 60% |
Plat | 1 | 30% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 50% |